C4D流体插件:TurbulenceFD C4D v1.0.1291极速汉化对照版 TurbulenceFD for Cinema 4D Installation on Mac OS: Copy the folder TurbulenceFD to the plugins sub-folder of your CINEMA 4D application. Usually that is /Applications/MAXON/CINEMA 4D R1X/plugins If you have any questions, suggestions or problems, please send an e-mail to support@jawset.com or visit the forum at http://jawset.com/forum CHANGELOG v1.0 Revision 1291 (2013-10-23) * fixed: changing viewport preview linear interpolation wouldn't activate until next refresh * LW: fixed: crash when rendering multi-scatter scene with VPR v1.0 Revision 1277 (2013-10-09) * fixed: several OpenGL issues * fixed: crash when loading corrupted cache files * fixed: license activation dialog showing up more than once in some situtations v1.0 Revision 1274 (2013-10-01) * fixed: upgraded smoke shading handled certain mapping curves incorrectly * fixed: memory leak in libtfd * LW: fixed: smoke color gradient layer parameter "Fluid Channel" missing before scene stored for first time * fixed: shader smoothing problem at x boundary v1.0 Revision 1248 (2013-09-16) * fixed: problems with collision objects * fixed: closed BNDs not handled correctly in several situations * increased smoke shading accuracy * abort simulation faster when it's storing LastSimState v1.0 Revision 1245 (2013-09-13) * LW: updated simple explosion example * LW: moved settings to separate dialog * LW: fixed: sub-grid noise settings didn't refresh VPR * LW: fixed: black body green and blue amplification parameters were interchanged * C4D: fixed: don't send CUDA init errors to C4D console v1.0 Revision 1244 (2013-09-12) * C4D: support for Team Render * C4D: warn when using XP objects but XP version is <v2.1 * C4D: fixed: NET render not working with mixed OS clients * C4D: fixed: crash when using XP <v2.1 * C4D: fixed: OpenGL related crash on MacOS * fixed: gap artefact in render in some setups * C4D: MacOS: fixed: hang during startup if more than one version of TFD is installed * fixed: bad shader accuracy for constant/empty fire channels v1.0 Revision 1215 (2013-09-03) * added support for X-Particles v2.1 * added After Effects example for 32bit linear fire comp * added lib_tfd * some performance optimizations * renamed illumination modes to be more intuitive * fixed: wind was not handled correctly in some situations * fixed: upres refusing to run if first frame of cache has no velocity * fixed: disable Multi-Scatter when Illumination is set to Optimal instead of silently falling back to Fast * fixed: particle sub-frame emission did not work correctly with time scale other than 完完全全 * C4D: fixed: hang when exiting C4D on some systems * C4D: fixed: crash in when container was cloned in specific situations * Windows: check if another version of TFD has already been loaded to avoid collisions v1.0 Revision 1160 (2013-06-16) * C4D: fixed: occasional crash when viewport preview was active and simulation terminated * C4D: fixed: slow viewport preview if no CUDA device available * LW: fixed: disabling emitters was broken * LW: fixed: normal force direction was inverted * fixed: upres gives missing velocity error if first frame of cache is empty v1.0 Revision 1155 (2013-05-22) * use system proxy setting for license activation * added lerp fallback for Fedkiw's not quite monotonic cubic interpolator * fixed: crash when running empty simulations in some situations * fixed: shader smoothing was broken * C4D: fixed: polygon selections with modifiers weren't handled correctly * LW: fixed: fluid light was broken v1.0 Revision 1148 (2013-05-15) * removed upres/add. large octaves parameter * LW: updated Big Blast example * C4D: log error if too many statically linked plugins prevent TFD from loading * LW: fixed: crash when deleting list emitter/container items in some situations * LW: fixed: envelopes on Turbulence/Smallest Size and Largest Size didn't get loaded * LW: fixed: crash when rendering empty cache with multi-scattering * MacOS: fixed: hang when quitting host application after using TFD * fixed: viewport preview didn't work for viewports wider than 2048 pixels * fixed: rotational collision velocity was incorrect in some situations * fixed: container movement not considered correctly for emitter velocity * fixed: directional force emission was incorrect since 1112 (too weak) * fixed: simulation not working correctly if wind direction vector is (0,0,0) * fixed: turbulence scale was incorrect for upres and normal sim v1.0 Revision 1129 (2013-04-09) * various minor optimizations * fixed: crash if gravity/buoyancy direction is 0 but intensity isn't * fixed: crash when using collision objects in empty container * fixed: sim device jumped back and forth once during CPU fallback * C4D: fixed: hang after sim aborted during preparation (infinite upload_preview_texture/slot_redraw_/Draw loop) * C4D: fixed: sim dialog didn't reset after aborting sim with critical-memory-warning * C4D: MacOS: fixed: crash when saving presets with Content Browser open * C4D: MacOS: fixed: interactive mode not working on some GPUs v1.0 Revision 1120 (2013-03-11) * fixed: crash on some systems without CUDA support * fixed: viewport preview selection was broken * LW: fixed: hang when continuing GPU simulation * LW: fixed: crash when aborting sim-while-render during preparation v1.0 Revision 1112 (2013-03-06) - new interactive simulation mode - added Solver/Pressure Iteration Limit parameter - using 1st order advection with cubic interpolation per default - Simulate-while-rendering is not storing cache to disk anymore - GPU simulation runs in parallel to rendering when using simulate-while-rendering - fundamental optimization of emitter/collision object handling - upgraded to CUDA 5.0 - fail gracefully if sim aborts with unexpected error - disabled histogram in curve editor by default - added version name to installation directory - option to disable adaptive container (e.g. for benchmarking) - improved multi-GPU handling for sim/preview - several performance improvements - C4D: print log file path to C4D console for simple reference - C4D: added alternative cache path for mixed platform networks - fixed: mixing closed and wind boundaries didn't work properly - fixed: simulation processed one frame beyond range in some cases - fixed: bias issue with turbulence - fixed: curve editor did not update histogram until moving the timeline - fixed: animating time scale lead to hanging simulation in some cases - fixed: upresing didn't work if container was maximized - fixed: potential hanging if cache has large off-sequence frame numbers - fixed: particle voxelization was off by one frame in some situations - fixed: curve editor x/y spinboxes had a low maximum value - fixed: up-res used incorrect noise scaling - fixed: subgrid noise intensity scale was dependent on voxel size - C4D: fixed: velocity determination of TP geometry used as collision objects didn't work - C4D: fixed: removing cache did not work correctly - C4D: fixed: crash when using render preview on empty container - C4D: fixed: crash when starting a sim after viewport preview was active in a non-standard GUI layout - C4D: fixed: crash when using Reset All on any container parameter - C4D: fixed: crash on exit on some Mac systems - C4D: fixed: subgrid noise smallest/largest unit scale was incorrect - C4D: fixed: some deformers and generators didn't work as emitters correctly - C4D: fixed: cache selection didn't work properly if empty folders existed in base path - LW: fixed: MacOS: crash on exit v1.0 Revision 1009 (2012-10-05) - fixed: upres was broken in some cases v1.0 Revision 1001 (2012-09-13) - C4D: fixed: OpenGL issues in R14 - fixed: temperature/bouyancy default value needed an update v1.0 Revision 997 (2012-09-04) - C4D: fixed: TP integration was broken in R14 - Gravity and Buoyancy parameters are per frame now (instead of per second) to make them consistent with other force parameters v1.0 Revision 995 (2012-08-07) - LW: Mac: fixed: crash after shutting down LW - LW: Mac: fixed: crash when starting TFD on some systems v1.0 Revision 994 (2012-08-05) - Mac: fixed: GPU simulation not working on some cards - fixed: do not check for updates in render-only mode - C4D: fixed: R14 viewport crashing in some situations - C4D: fixed: on MacOS C4D was hanging during startup on some systems v1.0 Revision 989 (2012-07-16) - fixed: Load Simulation State From File not always working correctly - fixed: #cores/threads displayed incorrectly on some CPUs v1.0 Revision 987 (2012-07-12) - store pipeline timing in CSV file after sim - fixed: max emitter velocity computation didn't consider transformed voxel space - show CPU name in processor selection - LW: fixed: viewport container box color not set correctly - LW: fixed: conversion from old keyframes on container scale didn't work correctly v1.0 Revision 986 (2012-06-22) - C4D: fixed: direct illumination not handled correctly when multiple scattering was enabled - LW: fixed: crash when loading some old projects - LW: fixed: some threading issues when handling animated collision objects - support Kepler generation Nvidia cards v1.0 Revision 983 (2012-05-23) - Light Brightness parameter affects first scatter event now as well - LW: fixed: random crashes when using multiple scattering v1.0 Revision 982 (2012-05-12) - optimized emitter filling and collision object handling (significantly for some objects) - allow container rotation - removed Render Transform (transform container like a normal object instead) - removed Fluid Moves With Container (use Grid Offset instead) - moving container during sim does not add opposing wind to velocity cache anymore - not clamping emission radius to voxel size anymore - added japanese manual - added web based license activation - C4D: updated japanese strings - C4D: warning about framerate mismatch checked first render data set instead of active one - C4D: fixed: scaled containers didn't render correctly in viewport - C4D: fixed: volume texture wasn't scaled correctly (gradient, etc. didn't work) - C4D: fixed: loading tag presets saved with LE didn't work - LW: fixed: loading pre 979 scenes crashes in some cases - fixed: GPU sim hangs when container becomes empty - fixed: occasional crash when having curve histogram update during sim - fixed: crash on some Macs during startup - fixed: alpha channel was corrupted when using motion blur - fixed: improved adaptive container accuracy - fixed: made mesh-to-voxel conversion more robust (collision objects and emitter filling) - fixed: directional force was not scaled correctly v1.0 Revision 966 (2012-04-10) - container adaptation more sensitive to expansion - support simple 1st order advection - fainter watermark in Learning Edition - fixed: occasional crash when finishing a sim that's been moved from GPU to CPU - fixed: occasional crashes when curve editor histogram was updated during sim - fixed: accuracy issue in adaptive tracer - fixed: crash when loading project saved with some old versions - fixed: scale issue with direction force emission - fixed: sim continue did not work when fuel expansion was active in continued frame - LW: fixed: motion blur not working correctly with single sample v1.0 Revision 961 (2012-03-24) - fixed: shading accuracy issue - fixed: MacOS: compiler regression causing bad CPU occupation v1.0 Revision 958 (2012-03-16) - updated japanese strings - reduced memory usage during sim - improved turbulence operator - added vorticity mapping - several smaller performance improvements - C4D: fixed: damping parameter did not get disable when fire shader was disabled - C4D: fixed: motion blur with more than one sample did not work correctly - fixed: occasional crash during sim (usually with high resolutions) - fixed: crash when compressing cache with more than 537MegaVoxel - fixed: sim while render crashed in C4D v1.0 Revision 940 (2012-03-06) - removed Emitter Steps parameter (default to automatic) - removed Simulation Step Size (defaults to 1) - renamed Max. Sim Steps to Frame Sub-Steps Limit - renamed Fine Turb. Strength to Fine Turb. Intensity - renamed Container Threshold to Clip Below - removed Limit Velocity - removed max grid dim from sim progress dialog (can be seen in container dialog) - added MV value, last used #steps and last time per frame to sim progress dialog - added revision number to dll filename to make bug reports more informative - allow single seat licenses to activate online - Viewport preview supports re-mapped shader mode now (fire output should be near identical to render) - Updated CUDA framework to v4.1 - Improved fire sampling efficiency. Even very peaky mapping curves can now be rendered with large step sizes (new default is 50%). - Moved Motion Blur parameters to render settings (Volumetrics/Fluid Shader in LW) - fire and smoke opacities are max'ed now instead of being added - renamed Preview/Mapping Curve to Preview/Shader - C4D: updated example files - C4D: improved contrast in icons - C4D: Particle Velocity Scale set to 0% by default. It affects bullet dynamics objects, so it's confusing - C4D: disabling upres parameters when Fine Turb. Intensity = 0 - C4D: updated japanese strings - LW: Motion Blur now also works with 1 MB pass - LW: change sim progress dialog info string format - C4D: fixed: render preview popup did not update after being closed once - C4D: fixed: sim dialog buttons reset when choosing open sim dlg from menu but sim is running - C4D: fixed: C4D not starting up on Mac OS 10.7.3 with TFD installed in some cases - C4D: fixed: collision objects did not get disabled by Emitter Active checkbox - C4D: fixed: occasional crash when using particle advection - LW: fixed: crash on some systems related to curve editor undo history - LW: fixed: container dialog didn't resize correctly if font-size > 完完全全 - LW: fixed: failed GPU-to-CPU fallback resulted in crash - LW: fixed: online updater not working on MacOS - LW: fixed: update check did not run automatically - fixed: sim dialog done_frames was off by 1 - fixed: memory warning did not consider 32bit limit - fixed: update check reported "no new version available" if connection failed - fixed: velocity sim bypass not deactivated when exclusively using pressure emission - fixed: online activation timeouts on some systems - fixed: crash on sims with very small containers (like 2x2x2) and emitters covering the whole container - fixed: crash in curve editor display when using extreme bias values - fixed: in multi-user environments Volume and Floating licenses did not activate system-wide - fixed: curve editor histogram computation was slowing down GUI (esp. for hires containers) - fixed: fire shader sometimes created random white pixels when using separate opacity - fixed: renderer clipped low values - fixed: MacOS compatibility issues (qt and cudart versions) - fixed: crash when rendering with zero extent mapping curve - fixed: velocities for some collision geometry could blow the sim up - fixed: sim sometimes hanging when not starting at first frame - fixed: container threshold accuracy problem v1.0 Revision 889 (2011-12-31) Notes: - You will have to enter your license key again when starting this build for the first time. - Render and simulation results are not identical with previous versions. - You may have to adjust your Simulation/Velocity/Container Threshold value to keep the container smaller. Changes: - GPU support for simulation - use less sim memory in memory-saving mode (32 bytes per voxel minimum, 48 bytes when using collision objects) - display size of disk cache in sim dialog - display full progress range on continue, not just remaining frames - moved log file to settings-folder (C:\Users\<username>\AppData\Roaming\jawset on Win, /Users/<username>/Library/Preferences/ on Mac) - option to disable overwrite-question - voxel_space is in whole voxels now only (avoids offset issues when container is moving) - burn decay mode is linear by default now - more accurate container adaptation wrt. velocity - using term "Collision Object" instead of "Obstacle" - renamed "Extrapolate into Obstacle" to "Smooth Collision Surface Rendering" - added camera distance/opacity mapping - f-curve editor: added fit-display-to-curve button - improved advection accuracy - replaced Advection Stride parameter with checkbox for Adaptive Tracer - separate viewport preview channel selections for each velocity component - upres performance and memory usage optimizations - new fire shader damping parameter - improved blackbody color accuracy - improved "clear smoke above" smoothness - improved turbulence accuracy - improved simulation performance when using collision objects - always clamp emitter radius to voxel size. radius=0 with filled emitter causes aliasing artefacts (asymmetric overall emission) - animate sub-grid noise - Motion Blur does not use time-scale parameter anymore - uses time step from sim-cache instead - Changed random number generator for turbulence and sub-grid noise - added option to always enclose moving obstacles in adapting container - warn when trying to use Learning Edition with NET Render/LWSN - improved accuracy of collision velocities - improved voxelization performance for high vertex/particle counts - log memory benchmark at startup - determine collision velocities per-vertex (works with MDDs, all kinds of Deformers, Bullet, etc.) - set emitter channel values to 0 by default - "Collision Objetcs Enlarge Container" option now also considers closed boundaries - fixed: closed +/-Z boundaries were inverted - new license dialog - new icons for f-curve editor - renamed "Resolution up to" to "Max Memory Usage", new formatting - fixed: GPU sim: container adapting incorrectly (too big) on first few frames - fixed: handling of closed boundaries not fully accurate - fixed: moving obstacles' velocity was in wrong coordinate system (z coord flipped) - fixed: render-frame was relative to preview-range, which broke in LWSN with frame-step/offset other than 1/0 - fixed: noise speed/period parameter not always handled properly - fixed: container adaptation issue causing too much velocity clipping - fixed: upres always processed all lores frames, ignoring frame range - fixed: upres didn't work on negative frames - fixed: sim dialog ETA considers only last 30 frames to adapt faster - fixed: animated container scale didn't work - fixed: multi-scatter didn't work with sub-grid and motion blur - fixed: positive closed boundaries not handled correctly - fixed: when advecting velocity w/o turbulence, mix of velocity fields at step n and n+1 were used - fixed: intensity parameter magnitudes for sub-grid turb and upres-turb are in sync with main turbulence - fixed: incorrect resolution handling for upres in some situations - fixed: problem with container adaptation - fixed: render-time was erroneously affected by scale of Render Transform - fixed: hanging or resetting sim output with some turbulence settings - fixed: using center of container to determine wind speed. so there's no wind for a scaling transform - fixed: voxel size needed adjustment for render transform - fixed: upres grid size not always computed correctly - fixed: continue from file didn't set the sim time correctly - fixed: opacity output not handled correctly - fixed: time-scale wasn't applied to start-frame - fixed: moving containers didn't update at sub-frame speed - fixed: first frame of continued sim wasn't advected correctly - fixed: in save-memory-mode last frame in sequence was overwritten by LastSimState - fixed: made matte mode color additive to be more flexible for multi-container setups - fixed: mesh voxelization artefact - fixed: surface texture based emission was broken - fixed: noise animation didn't consider frame offsets (e.g. in multi-node network render) - C4D: added "Create New" button to overwrite warning dialog - C4D: continue and upres menu items - C4D: always using cache filename prefix to make cache copy optional for NET render - C4D: changed default container and voxel sizes - C4D: menu item to open simulation dialog without starting the sim - C4D: continuing simulations with particle inputs did not update particle systems properly - C4D: warn on sim start (render start doesn't work) if render FPS != sim FPS - C4D: avoid update reminder to interrupt batch render - C4D: show error if cache dir cannot be removed - C4D: NET clients check for cache files locally before requesting them from their server - C4D: fixed crash when quitting C4D while sim is running - C4D: fixed: viewport preview view direction inverted in some projection modes - C4D: fixed: don't create cache until start of sim - C4D: fixed: don't list non-cache folders in cache list - C4D: fixed: sim progress bar didn't update until the end for very fast simulations (C4D discarding messages) - C4D: fixed: grid display didn't show on correct axis for some viewport modes - C4D: fixed: crash in content browser - C4D: fixed: sim abort after renaming cache folder - C4D: fixed: crash when changing layout in R13 Mac - C4D: fixed: shader not always restored correctly in R13 viewport render - C4D: fixed: for matte objects alpha output wasn't handled correctly - C4D: fixed: preview didn't always update properly - C4D: new icons - C4D: fixed: generated objects weren't always voxelized correctly - LW: added particle emitter randomization - LW: make collision menu item - LW: option to enable smoke illumination in VPR - LW: consider unseen-by-alpha - LW: hide non-emitter objects during sim to improve viewport speed for high-poly objects - LW: abort sim with error if no viewport shows geometry - LW: made container list box larger - LW: allow to turn off Fluid Motion Blur - LW: always setting emitter object visibility to vertices during sim - LW: support render checkbox in scene editor for fluid containers - LW: added menu items for switching the viewport channel (allows for hotkeys to be assigned) - LW: restore item selection after sim - LW: undo/redo for fcurve editor - LW: dropped obsolete Output sRGB option for LW >= 10 - LW: fixed: hang during multi-scatter in some cases - LW: fixed: shading parameter "Smoothing" envelopes not re-loaded after scene save - LW: fixed: preview-range wasn't always updated for use as simulation range - LW: fixed: emitter velocity computation was incorrect (too many emitter substeps were taken) - LW: fixed: container as child of scaling item breaks voxel space computation - LW: fixed: setting emitter objects to visible (vertices only) if necessary instead of select/dirty/update_motion (doesn't work with cloned objects) - LW: fixed: crash in loader if libs are missing - LW: fixed: working around missing viewport-type bug in 10.1 - LW: fixed: curve editor histogram updated too often - LW: fixed: histogram not always updating - LW: fixed: handle negative container scaling correctly - LW: fixed: render transform reset after load in Layout - LW: fixed: hang in prepass when LW renderer does not start all render threads - LW: fixed: only use separate alpha scale for camera rays - LW: fixed: pressing stop shortly after sim dialog opened got ignored - LW: fixed: crash on render when cache dir didn't exist and couldn't be created - LW: fixed: cache dir should be created only at sim start v0.4 Revision 777 (2011-08-03) - improved viewport render speed - fixed: problem with closed container boundaries in some situations - fixed: problem with container resizing - C4D: fixed: R13 bounding box display was broken v0.4 Revision 775 (2011-08-02) NOTE: Changes to projects created with previous version necessary: ! Caches created with previous versions have to be re-simulated ! Lights need to have shadows enabled in order to for the smoke to have self-shadowing ! Shaders that use Burn as input need adjustment of the mapping curve: The Burn channel values lie between 0 and Burn Rate now instead of 0 and 1 - Multiple Scattering to illuminate smoke from fire and/or external light sources - Render Transform allows to transform container arbitrarily for rendering - added Illumination Resolution parameter to allow for undersampling smoke illumination - new render-time noise algorithm - allow to emit directly to burn channel - ignition channel selection and remapping - added linear decay mode for burn channel - new help system - diffusion radii specified in distance units in accordance to voxel size - allow locking of cache directories to avoid accidental overwrites - improved multi-core occupancy - use gradient in f-curve editor histogram corresponding to viewport preview - show fire color in curve editor - changed some parameter default values - allow to disable self shadowing and/or shadow casting - added shadow step size parameter - added separate opacity for smoke shader - full slicing displays solid channel properly - added single scattering anisotropy - display required memory, warn before starting sim if memory might not suffice - obey Matte Object, Matte Color settings - improved render performance - flipped frame offset sign - more intuitive - LW: only draw viewport preview if display mode is textured - Velocity Displacement for each shader separately - fixed: Show Grid not working on ATI cards - fixed: not all cores used on some Dual Xeon systems - fixed: grids are offset by half a voxel in viewport preview and render - fixed: container adapting too tightly for explosions - fixed: directional force not working unless one other channel is emitted to - fixed: when container position is animated cache may be transformed incorrectly - fixed: occasional crash with some container dimensions during up-res - fixed: bug in upres sub-step handling - fixed: unintuitive turbulence intensity value range - fixed: consider mapping for "clear smoke if above" - fixed: multi-container rendering issues - fixed: obstacle converter didn't handle degenerate polygons correctly - fixed: sim couldn't be run on negative frame numbers - fixed: emitter velocity determination was broken - fixed: preview slicing orientation wrong in some situations - C4D: fixed: Light/Scene/Mode = Include didn't work for fluid containers - C4D: fixed: problem with particle lookups/movement - C4D: fixed: crash when using shader other than Noise for Fire/Smoke texturing - C4D: fixed: crash when loading TFD scenes into Content Browser on MacOS - C4D: fixed: timing problem when using obstacles and particle emitters - C4D: fixed: moving container as child of animated object not working - C4D: fixed: sim-while-render not working if cache not empty - C4D: fixed: sim can be started while sim-while-render is running, resulting in crash - C4D: fixed: crash when finishing sim-while-render run - C4D: fixed: incorrect occluding in viewport preview - C4D: fixed: user document's color profile for gradient parameters - C4D: fixed: progress dialog close didn't work - C4D: fixed: don't start sim-while-render if only one frame is being rendered - LW: added emitter modes: Disabled, Single Object, Include Children - LW: fixed: crash in LWSN when Frame Range is Preview Range - LW: fixed: surface texture on emitters didn't support UV mapping - LW: fixed: velocity scale for particles not scaled as expected - LW: fixed: moving solids create incorrect velocities - LW: fixed: default cache directory names don't use spaces anymore - LW: fixed: Fluid Shader Volumetric couldn't be removed - LW: fixed: cloned objects not working as obstacles - LW: fixed: texturing always active if tex coords are present (even if texture scale is 0) - LW: fixed: crash during render when using fire opacity channel with texture - LW: fixed: directions of light oriented incorrectly when rendering with Raytrace shadows off - LW: fixed: random crashes when using GL viewports and f-curve editor - LW: fixed: crash when removing cloned emitter - LW: fixed: render shadow rays for smoke illumination even with unseen-by-rays flagged on the container - LW: fixed: polygons with >5 vertices not handled for obstacles - LW: fixed: global ambient light was ignored - LW: fixed: lighting bugs when using motion blur - LW: fixed: hang when trying to access non-existant cache on project load - LW: fixed: useless depth buffer output - LW: fixed: normal force orientation was inverted - LW: fixed: VolumeShader not always added when creating a fluid container v0.3.36 (2011-03-27) NOTE: Caches created with previous versions have to be re-simulated - Up-res'ing of existing simulations - option to disable voxel interpolation in viewport preview - added Max. Emitter Steps parameter - improved turbulence quality - more intuitive turbulence parameters - cubic interpolation for advection parameter - reduced memory usage for rendering as well as simulations with obstacles - save full sim state when sim finishes or aborts to allow continuing at that point regardless of cached channels - more convenient continuing of aborted simulations - ask before overwriting simulation cache - more accurate container adaptation - added Frame Step parameter to allow for frozen, backward, etc. rendering - added Advection Stride parameter - allow to disable smoke illumination - smoke color gradients - option to save some memory (at the price of somewhat increased sim-time) - fixed: viewport preview crashes if graphics driver doesn't support required OpenGL version - fixed: sporadic crashes during simulation - fixed: simulated cache does not scale/translate if clipping container is changed - fixed: problem with some polygon orientations when filling emitters/obstacles - fixed: advection accuracy issues - fixed: grid display in viewport was slow - fixed: emitter radius was clamped to 1 voxel even if set to 0 - C4D: show warning in viewport preview tab if OpenGL is disabled - C4D: fixed problem that caused fluids not to render with NET Render in some situations - C4D: incorrect emitter/obstacle velocity determination in some situations - C4D: fixed: problems when NET Client uses a different OS than the NET Server - C4D: fixed: freezing progress dialog when copying cache files for "Save Project..." - C4D: fixed: viewport did not update when changing cache selection - LW: surface-textured emitters - LW: fixed: simulation progress not advancing properly on some systems - LW: fixed: fire shader renders slower with manual gradient - LW: fixed: flicker in fluid textures v0.3.35 (2011-02-03) - LW: fixed GUI related crashes on MacOS v0.3.34 (2011-01-31) - LW: new 3D viewport preview - LW: removed ram cache frames parameter - LW: don't update VPR while dragging a curve tension control - LW: fixed: crash when creating undocked preview - LW: fixed: crash when deleting FluidContainer custom object, then opening Containers dialog - LW: fixed: sim progress frame number was offset by 1 - LW: fixed: cache compression checkbox was not working - C4D: replaced particle mode preview with 3D slicing - C4D: PFluid TP Node: set particle spin from fluid - C4D: PFluid TP Node: add particle turbulence - C4D: fixed: TP particle advection didn't consider frame offset - C4D: fixed: crash when using separate opacity channel - C4D: fixed: crash when using smoke texture but no fire texture - C4D: runtime compatibility problem with C4D versions older than R12 - C4D: preview does not show fluid textures anymore - C4D: fixed: flicker in fluid textures - C4D: fixed: crash on startup with R11 - C4D: dropped support for R10.5 - C4D: sim-button restarts sim is used while sim is running - C4D: allow to hide bounding boxes in viewport preview - C4D: fixed: crash when using gradient shader inputs - single slice preview oriented automatically - grid pattern oriented automatically - grid display as checkerboard instead of fence (more detail for high resolutions) - reduced cache load times - changed fire opacity to not affect luminosity - using voxel size as minimum emission radius - fixed: sim may abort when using thin containers (like 100x100x3) - fixed issue with jittery progress bar - option to disable extrapolation into obstacles (for use with invisible or transparent obstacles) v0.3.33 (2011-01-14) - improved simulation and rendering performance - fully adaptive resolution, container is for clipping only - C4D: removed ram cache frames parameter - C4D: fixed: normal force was blowing into both directions - fixed: synchronization bug that could cause TFD to hang during simulation - simulation reacts to stop button more quickly - C4D: fixed: buggy advection of TP particles - C4D: fixed: on MacOS opening C4D files by double clicking or dragging to dock while C4D is running didn't work - ditched installer on Windows such that plugin can be installed to a network oder USB drive - C4D: merged builds for all C4D versions into a single package - C4D: fixed: crash when rendering with fluid texturing - C4D: fixed: preview mode None didn't hide the GUI correctly v0.3.32 (2010-12-21) - C4D: updated japanese translation - C4D: support license server v0.3.31 (2010-12-17) - Texture based emission - C4D: Vertex Map based emission - Particle-based viewport preview - LW: fixed: LWSN not working without license key - C4D: added emitter activation switch - C4D: do not re-insert videopost after deletion - C4D: changed shader smoke thickness and fire opacity scales - C4D: fixed: visiblity flags not handled correctly - C4D: fixed: crash in preview when deleting container - fixed: container adaptation did not consider max. sim steps (containers larger than necessary) - C4D: added preference dialog for R12 - C4D: preview resizable, dynamic resolution, using aspect ratio from render settings - C4D: save zoom/translation for curve editors - fixed: container not adapting correctly in some situations - C4D: fixed: moving solids not handled correctly in R12 v0.3.30 (2010-11-25) - fixed crash related to curve editor histogram - fixed crash when loading invalid decay parameter value - LW: fixed: LWSN rendering was broken v0.3.29 (2010-11-24) - Fluid Texturing - LW: more compact UI - LW: work around crash when using imported RealFlow particles as emitters - separate light absorption and shadow color parameters in smoke shader - renamed Fire Clears Smoke to Clear Smoke If Above - optimized performance for obstacle handling - several minor bugfixes - LW: fixed: viewport grid drawing was stretching voxels - LW: automatically close sim dialog when sim finishes - LW: update curve editors correctly when changing selected emitter/container - C4D: fixed crash when rendering in combination with Hair - LW: fire shader manual color mode was broken - set default values for emitter density/temperature/fuel to 1 instead of 0 - fixed: shadow rays did not consider motion blur - fixed: alternate solver was broken - LW: fixed: update slice preview correctly in multiple viewports - LW: select slice orientation automatically for parallel projection viewports - LW: fixed: menu disappeared on MacOS when TFD was active v0.3.28 (2010-11-09) - C4D: made several parameter names unambiguous for animation view v0.3.27 (2010-11-03) - LW: new example projects - LW: new centralized GUI for handling containers and emitters - LW: new simulation progress dialog - LW: allow simulation during scene rendering - LW: open help from menu - LW: in add-container name-popup, handle shortcuts correctly - LW: animated emitter noise - LW: save multiple license keys to allow for convenient dongle-swapping - LW: optionally render sRGB (parameter for Volumetric FluidShader) - LW: menu branch preset - LW: fixed: emitter settings didn't affect child items - LW: GI intensity parameter - LW: about dialog - LW: moved auto update checkbox to about dialog - LW: mapping curve previews - LW: redirect unused keys from curve editor to LW - LW: unified distribution package (LW9/10 32/64 bit) - fixed: crash when emitting into deactivated channel v0.3.26 (2010-10-23) - fixed: fire field delayed by one frame wrt. fuel emission - fixed: crash when all emitters outside of container before first resize v0.3.25 (2010-10-22) - C4D: made compositing tag work on fluid containers ("Seen by..." parameters) v0.3.24 (2010-10-11) - fixed: filled emitter's interior was mirrored at z axis - fixed: artefacts in smoke shader velocity displacement and low mapping intensities - C4D: fixed: GUI related crashes - fixed: container did not adapt to rotated emitter objects correctly v0.3.23 (2010-10-06) - fire clears smoke parameter now specifies input value, not mapping output value - allow to selectively set closed container boundaries - fixed inaccuracy affecting set-mode emitters - improved turbulence accuracy (you may have to increase turbulence intensity for old projects) - renamed Fire channel to Burn to distinguish it form the Fire Shader - renamed Smoke channel consistenly to Density to distinguish it from the Smoke Shader - Burn channel stays consistently within [0,1] while burning (fire mapping curve in old projects may have to be be stretched) - fixed: adaptive container changed cloud-shape considerably for explosions - container adapts tighter - C4D: fixed: last frame not simulated when using "simulate while rendering" - C4D: fixed: updating preview did freeze curve editor - optionally display grid in viewport to visualize container resolution - C4D: consider light's exclude list when rendering container - allow to use any channel to scale turbulence intensity - fixed: dir force didn't work with filled emitters - fixed: obstacles used wrong coord. system (z-axis flipped) v0.3.22 (2010-09-22) - removed vorticity sustain (ineffective) - C4D: fixed bug in half-life computation - C4D: fixed: some emitter parameters were modified after re-loading a project - fixed: artefacts in fluid channels when using obstacles v0.3.21 (2010-09-19) - Added tinting controls for blackbody color - C4D: Fixed broken velocity displacement in sequence render - Fixed bug in combined fire/smoke shading - C4D: Removed sliders by default. Slider use is discouraged. It creates a wrong impression of value ranges in most places. - Generate less knots when editing blackbody gradient - C4D: Hide unsed color controls in manual/blackbody mode - C4D: fixed: sim. while render didn't abort correctly if sim. dialog was closed during render - C4D: fixed: crash when quitting C4D after using the plugin - changed burn rate parameter to absolute values - bypass fluid simulation if no forces/velocities are present (allow to use fast/simple volumetrics only) - C4D: fixed transformation issue with tagged emitters grouped by Null objects - allow to specify half-life instead of decay fraction per frame, which is more intuitive in many situations - C4D: fixed: polygon selection emitter did not enlarge adaptive container v0.3.20 (2010-09-08) - C4D: support linear workflow (with both DeGamma and R12) v0.3.19 (2010-09-07) - Optional frame-by-frame simulation while rendering - fixed several timescale related issues - fixed bug causing stepping artefacts for emitters - optimized particle voxelization (more optimization pending) - allow to select which active channels are cached to disk - When using multiple octaves, Turbulence/Scale specifies the smallest scale now, not the largest - fixed: container not adapted in first frame of simulation v0.3.18 (2010-09-02) - removed physical scale parameter - CINEMA 4D R12 support v0.3.17 (2010-09-01) - C4D: fixed freeze during render when slice preview is active v0.3.16 (2010-08-31) - Reduced simulation memory usage by up to 29% v0.3.15 (2010-08-28) - Changed fire shader to always use opacity - Added opacity scale parameter - Customizable threshold for fire clears smoke v0.3.14 (2010-08-27) - Set-mode for channel emission - Option to clone manual gradient from blackbody color - C4D: Allow multiple emitter tags per object (e.g. to emit into different channels with different radius or particle property control) - Emitter radius is not clamped to a minimum depending on the voxel size anymore. Set it to voxel_size * sqrt(3) if it's value is below that to get the same results. v0.3.13 (2010-08-25) - allow to scale emission from particles as a function (curve editor) of particle properties (age, mass, etc.) v0.3.12 (2010-08-23) - C4D: fixed: Container does not adapt to generated geometry - fixed: Container does not adapt to particles - C4D: Support emitter tag on ThinkingParticles' ParticleGeometry object even without geoemtry v0.3.11 (2010-08-20) - more precise particle voxelization - C4D: allow to disable container like other objects in Object Manager - fixed: directional force is not converted to RHS - C4D: if there is only one container in the scene, don't ask to select it when starting simulation - removed hidden constant in the gravity intensity - C4D: On emitter tag: last three options should be visibly separated - Change "Levels" to "octaves" (Turbulence tab) - Rename "When resizing volume, fix" to "When resizing volume, KEEP" - "High Quality Solver" renamed to "Alternate Solver" - C4D: fixed memory leak in TP code - allow for negative channel emission - less sensitive diffusion parameter 用了6个小时翻译完毕 参考翻译词库由 白衬衫、光头和尚 提供 。新版本修正更新了近百条信息。 | |
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