C4D快速小教程:圆球滚过绿草生长的动画 Procedural Growth

2017-02-18 15:40 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

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C4D快速小教程:圆球滚过绿草生长的动画 Procedural Growth
C4D快速小教程:圆球滚过绿草生长的动画 Procedural Growth - C4D之家 - cinema4d_ 2017-02-18 15.35.13.jpg
The basic idea is to trace the clones (the red spheres in this example) and use the generated splines to feed the proximal shader which in turn is loaded in the length slot of the hair material. This way hair is grown based on the proximity of the dynamic objects and the surface plane. Pretty slick as it’s all ran by the dynamics engine. You can do this with any object or keyframed animation. There’s also a hair collision tag added to the spheres so they can interact with the grass underneath. Hope you can see beyond this simplified example and find something useful to take with you.



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视频教程
教程格式: MP4
教程语言: 英文
包含工程:
教程性质: 普通教程
教程作者: cinema4d
教程来源: www.c4d.com.cn

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