C4D corona工具 coronatools 1.0 For Cinema 4D coronatools 1.0 For Cinema 4D CHANGES 1.0 Initial release OVERVIEW Quickly convert old C4D/vray scenes to Corona Convert Materials, Cameras, Lights, Environment, Rendersettings with one click Layer-, Link- and Instance-Assignments are maintained Basic Animations are maintained FEATURES C4D Materials: SSS shader in luminance channel is converted to the corresponding settings Color shader in Alpha channel is converted to color in opacity channel Reflectance (R16+): The most prominent reflectance layer will be considered for conversation thus appearance may strongly deviate If transparency, luminance and Gi Portal is ticked, the material is converted to a Corona Portal material; all other channels are disregarded Lights: Conversion of Arealights, Spotlights, Omnilights, IES lights Support of available area-light types Inheritance of visibility related features (Viewport visibility, Reflection visibility, etc.) Cameras: Conversion based on set renderer (AR/Physical) Conversion of photographic settings (Exposure, ISO, Blade Settings, DoF, MoBlur, etc.) Environment: Physical Sun's position is completeley re-calculated, therefore the conversion is not 完完全全 accurate. (Avg. deviation should be less than 0.3%) Rendersettings: Rendersettings are newly created based on active rendersetting FEATURES VRAY Materials: The first active diffuse channel found will be considered for conversion The first active specular channel found will be considered for conversion Glossiness conversion is considering the current shading model Texture maps will be stripped from Vray bitmap shader. Future versions will support a wider range of Vray shaders 2Sided materials: Corona material inherits all properties from the material linked in slot 1, plus translucency properties of the 2Sided material BlendMtl: Corona material walks through all slots. If a slot is empty or inactive, the next slot will be checkd, starting at the base slot The first two valid found will be used DisplaceMtl: Creates a new Corona default material with displacement inherited BumpMtl: Creates a new Corona default material with bump inherited Lights: Conversion of Arealights, Spotlights, Omnilights, IES lights Support of available area-light types Inheritance of visibility related features (Viewport visibility, Reflection visibility, Directionality etc.) Cameras: Conversion of photographic settings (Exposure, ISO, Blade Settings, DoF, MoBlur, etc.) Rendersettings: Conversion of Vray Environment when neccessary (Creates new materials for each Override slot in Corona) Override Mtl support Rendersettings are newly created based on active rendersetting TODO & PLANNED Render Elements (Mat IDs, Masks, etc.) Compositing-Tag support Vray: Shaderwalker / Total conversion to C4D shaders where applicable Support for latest Corona features Support for certain rendersettings Refactoring Advanced statistics Light Lister Camera Lister SUPPORTED MATERIALS Cinema 4D Material Cinema 4D Danel Material Cinema 4D Banji Material Cinema 4D Nukei Material Vray Advanced Material Vray Displace Material Vray Bump Material Vray 2Sided Material Vray Blend Material Vray Fast SSS 2 Material | |
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