15集C4D R15 GI详解视频教程 Cineversity – R15 Global Illuminations

2014-05-28 13:16 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

视频教程 /[基础教程]
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15集C4D R15全局光详解视频教程 Cineversity – R15 Global Illuminations 15集C4D R15 GI详解视频教程 Cineversity – R15 Global Illuminations - C4D之家 - Cineversity-–-R15-Global-Illuminations.jpg
C4D全局光照系列教材,从光的类型到GI渲染的设置到zui*后两个案例的详解,一共15课时
In this series you will learn about the Global Illumination effect inside Cinema 4D.
The series starts with a general overview of what Direct Light and Indirect Light are and what that means to the renderer.
With that groundwork laid the concepts behind sampling and how that affects the resulting GI solution are covered. This includes information about how the size of illuminating objects affects the GI calculations the GI Area Light attribute and GI portals.
With an idea of what goes into sampling the scene you will then explore the various GI methods including primary (Irradiance Cache Quasi-Monte Carlo) and secondary bounces (Irradiance Cache Quasi-Monte Carlo Radiosity Maps and Light Mapping).
After going over the various GI methods you will then be introduced to working with caches for the Irradiance Cache Radiosity Maps and Light Mapping.
Finally the series wraps up with two example scenes. The first scene covers working with the Irradiance Cache to render an interior that has an animated camera and the second explores using the Irradiance Cache or QMC when there are animated objects in the scene.






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视频教程
教程格式: MP4
教程语言: 英文
包含工程:
教程性质: 普通教程
教程作者: cineversity
教程来源: 龋齿一号
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