5部Lynda系列的Cinema 4D教程 一、C4D摄像机动画Watch the Online Video Course Camera Animation with CINEMA 4D Camera moves can elevate any project, from effects-laden video composites to simple static models. Here Donovan Keith shows how to adjust camera placement and motion in CINEMA 4D in order to increase the impact of your visual storytelling. Watch as he shows how to animate simple pans and push-ins with keyframes, build custom camera rigs, and mimic classic camera moves from film and television with the Camera Crane, Motion Camera, and Camera Morph objects. At the end of the course, you'll be able to pick the right movement for the shot, move cameras in a physically plausible way, and adjust the timing of your animation for maximum impact. Topics include: Animating simple camera moves: pans, zooms, and more Animating custom camera rigs Smoothing camera moves with Align to Spline Simulating first-person point of view Adding sweeping crane shots Creating trailing cameras and fly-through shots Moving the camera with the Camera Morph tag Introduction2m 38s Welcome1m 10s What you should know before watching this course35s Using the exercise files53s 1. Simple Camera Movements23m 11s Framing a static shot8m 21s Animating a push-in with position keyframes3m 20s Animating a pan with rotation keyframes3m 23s Enhancing camera moves with F-curves4m 5s Animating a snap zoom4m 2s 2. Custom Camera Rigs23m 21s Creating and animating a simple camera rig with a null object5m 39s Automatically targeting your camera at your subject3m 55s Adding subtle imperfections with the Vibrate tag3m 13s Smoother camera moves with the Align to Spline tag6m 7s First-person POV with the Virtual Walkthrough tool4m 27s 3. Camera Crane and Motion Camera Functions18m 40s Sweeping shots with the Camera Crane3m 53s Tracking shots with the Motion Camera tag Spline setting3m 43s Create a trailing camera with the Chase Object setting3m 2s Creating a canyon fly-through with Automatic Banking3m 20s Creating a steadicam effect with the Motion Camera rig4m 42s 4. Camera Morph Functions9m 33s A-to-B camera moves with the Camera Morph tag2m 57s Kinetic type animation with the Camera Morph tag6m 36s Conclusion1m 50s Next steps1m 50s 二、雕刻硬表面并重新拓扑 Watch the Online Video Course Hard Surface Sculpting and Retopologizing in CINEMA 4D Using CINEMA 4D's sculpting tools, you can create hard surface models without the constraints imposed by traditional polygon and NURBS modeling techniques. Then you can retopologize your sculpt to produce a lighter model more suitable for complex scenes and animation. Your sculpted model becomes, in essence, a frame around which you can build a well-constructed polygon model. In this course, modeling expert Adam Trachtenberg shows viewers how to use the sculpting tools in C4D to create a hard surface model, retopologize the sculpted model, return to sculpting mode to add fine details, and generate texture maps that approximate the illusion of detail—without the weight of polygons. He demonstrates the steps using a fantasy spaceship model, the kind you'd see in professional video games, television, or feature films. Watch and learn how to use these techniques to build your own. Topics include: Sketching the rough form Building a simple polygon model Working with C4D's sculpting brushes and masks Retopologizing the sculpted model Creating bump, normal, and displacement maps to add fine detail Introduction1m 47s Welcome1m 0s Using the exercise files47s 1. Building the Base Model27m 54s Why we sketch first7m 24s Sketching the rough form on paper3m 6s Sketching the rough form from a cube2m 41s Employing knife cuts to shape the model5m 30s Extruding polygons4m 54s Preparing the base mesh for sculpting4m 19s 2. Understanding Sculpting Brushes and Masks57m 12s Learning the importance of working low to high5m 14s Using Sculpt Symmetry3m 29s Exploring form with the Grab brush3m 19s Building mass with the Pull and Wax brushes5m 11s Checking out the Wax brush2m 48s Exploring the Scrape and Fill brushes2m 37s Working with the Pinch brush2m 30s Using the Flatten brush5m 10s Sculpting layers and using Erase4m 19s Using masks to create hard surface transitions6m 27s Modeling session16m 8s 3. Setting the Stage for Retopo Work11m 9s Extracting the retopo target model4m 2s Preparing the target model1m 39s Introducing the Polygon Pen/Create tools5m 28s 4. Retopologizing the Model20m 39s Strategizing the new topology1m 59s Creating the new topology5m 27s Checking the model's integrity6m 28s Setting up basic UV mapping3m 27s Adding geometry with standard polygon tools3m 18s 5. Sculpting the Fine Detail36m 38s Returning to sculpting4m 54s Cutting in the detail7m 15s Using spline snapping5m 20s Using stamps6m 13s Using stencils6m 23s Baking out the maps6m 33s Conclusion32s Next steps32s 三、用扫描技术建立充气卡通形象 Watch the Online Video Course Mograph Techniques: Creating a Bouncy Cartoon Logo in CINEMA 4D Mograph Techniques is designed to show artists how to work quickly and efficiently while creating something awesome. This installment shows how to create a bouncy cartoon logo under a tight 2-hour deadline. The techniques shown are nondestructive and fully editable, so the effect can be adapted to any text. Author EJ Hassenfratz uses CINEMA 4D to extrude 3D text from Illustrator letterforms and animate the letters individually utilizing the very versatile Jiggle deformer, which applies fun, unique movements to each one. Then he adds bright, cheerful textures and lighting to the scene, and composites the final effect in After Effects, incorporating some finishing touches that will make your logo seem even more playful and expressive. Topics include: Creating and designing cartoony 3D logo type Preparing text to be animated Animating with the Jiggle deformer, vertex maps, and other deformers Adding random, undulating movement Texturing and lighting the logo Setting for render Compositing in After Effects Adding motion blur and color correction 四、Cinema 4D工作室照明 Watch the Online Video Course Studio Lighting in CINEMA 4D It's not enough to know about the many light types available in CINEMA 4D—you need to know how and where to place them to create a desired effect. In this course, Donovan Keith covers some basic photographic lighting concepts and shows how to turn CINEMA 4D into a powerful virtual lighting studio. Learn how to reveal the form and texture of diffuse objects, and use special techniques for lighting reflective and transparent surfaces. Donovan also shows how to accurately place highlights in order to shape the contours of objects, and use contrasting light and shadow to dramatic effect. Topics include: Describing light Understanding the difference between real light and light in CINEMA 4D Using lighting direction to reveal form Adjusting light hardness Top lighting a subject Rendering reflective objects Shooting glass Separating objects from the background Hinting at a world outside the frame with gobos 五、CINEMA 4D Bodypaint 入门和提高 Watch the Online Video Course Up and Running with Bodypaint in CINEMA 4D BodyPaint is a subset of tools and layouts inside CINEMA 4D that allow artists to paint and texture their 3D models. These tutorials aim to teach CINEMA 4D users how to use BodyPaint to enhance your 3D pipeline. Author Thanassis Pozantzis covers a wide set of techniques, from material projections and generating UV maps to UV unwrapping, both for hard surface models (such as packaging and mechanical objects) to organic models (including humans, monsters, and animals). Start here to learn how to incorporate BodyPaint into your production workflow. Topics include: Everything you need to know about material projections Creating and editing UV maps Setting up a project in the BodyPaint interface Unwrapping UVs, from cubes to bananas Hard-surface model unwrapping Organic model unwrapping | |
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