C4D 飞船建模教程(中文字幕)Introduction to Cinema 4D R14 In this CINEMA 4D tutorial, we will provide you with a good understanding of how to work within CINEMA 4D. You will learn from several of the instructors here at Digital-Tutors, as we go through many of the major parts of the software, and help you become a more effective CINEMA 4D artist. We will begin our training by exploring the user interface, and discussing a number of features and concepts that will be very important to know as we start to delve deeper into the software. From this point, we will walk step-by-step through the process of modeling and texturing our own futuristic flying vehicle using CINEMA 4D and the built-in BodyPaint texturing suite. We will also guide you through the entire process of rigging this vehicle for movement, and then animating the takeoff and flying sequence for this project. From there, we will learn how to use the standard CINEMA 4D particle system to create realistic steam for the refueling hose of our aircraft, and we will guide you through the process of setting up the lights, shadows, and using many rendering features in CINEMA 4D to finish out this whole project. Finally, we will finish this CINEMA 4D tutorial by taking you through MoGraph, an extremely powerful toolset in CINEMA 4D that will allow you to create highly complex, very detailed motion graphics with minimal effort. "We highly recommend this 13 hours of training to every artists who wants to master our new release with ease" - Maxon, October 5, 2012 Introduction and project overview 1 Introduction and project overview Watch it now 02:18 Moving in the 3D workspace 2 Moving in the 3D workspace Watch the entire course. Start a free trial » 12:23 Advanced viewport display options 12 Advanced viewport display options 07:10 Modeling overview 13 Modeling overview 01:06 Building the base from a parametric primitive 14 Building the base from a parametric primitive 11:09 Shaping the capsule base 15 Shaping the capsule base 11:08 Detaching the canopy and landing gear 16 Detaching the canopy and landing gear 08:19 Extruding the capsule interior 17 Extruding the capsule interior 07:39 Modeling the cushioned seat 18 Modeling the cushioned seat 13:14 Using the sculpting tools 19 Using the sculpting tools 06:41 Building the control panel 20 Building the control panel 06:26 Building the antenna base 21 Building the antenna base 11:43 Modeling the antenna array 22 Modeling the antenna array 09:03 Building a vent using Cloners 23 Building a vent using Cloners 06:45 Modeling the thruster with splines 24 Modeling the thruster with splines 09:06 Projecting splines to create lights 25 Projecting splines to create lights 08:31 Adding detail to the canopy 26 Adding detail to the canopy 05:29 Creating the large wing pivots with splines 27 Creating the large wing pivots with splines 09:50 Combining splines to create the wing outline 28 Combining splines to create the wing outline 11:22 Deforming the wing geometry 29 Deforming the wing geometry 07:09 Smoothing out the wings 30 Smoothing out the wings 04:25 Creating the back fin using splines 31 Creating the back fin using splines 06:52 Modeling the outer rim of the fans 32 Modeling the outer rim of the fans 04:37 Creating the fan blades using Cloners 33 Creating the fan blades using Cloners 06:28 Adding detail to the front of the wings 34 Adding detail to the front of the wings 07:01 Building the wing struts using polygons 35 Building the wing struts using polygons 05:33 Detailing the main landing gear 36 Detailing the main landing gear 06:30 Modeling spline-based landing gear pieces 37 Modeling spline-based landing gear pieces 08:42 Adding pistons using primitives 38 Adding pistons using primitives 08:26 Cleaning up the scene 39 Cleaning up the scene 09:41 Importing external geometry 40 Importing external geometry 03:41 Materials and textures overview 41 Materials and textures overview 00:51 Applying simple materials 42 Applying simple materials 09:14 Using Selection Tags 43 Using Selection Tags 09:11 Working with UVs 44 Working with UVs 08:15 Adding procedural textures 45 Adding procedural textures 07:57 Using material presets 46 Using material presets 04:53 Adding bump maps and transparency 47 Adding bump maps and transparency 07:32 Projecting texture maps 48 Projecting texture maps 06:43 Creating textures with BodyPaint 49 Creating textures with BodyPaint 09:27 Rigging overview 50 Rigging overview 00:40 A look at the aircraft rig 51 A look at the aircraft rig 03:18 Cleaning up the scene 52 Cleaning up the scene 06:55 Creating control curves 53 Creating control curves 09:59 Working with Groups 54 Working with Groups 08:32 Modifying an object's axis 55 Modifying an object's axis 07:32 User Data 56 User Data 08:18 Xpresso 57 Xpresso 05:55 Setting Driven Keys in CINEMA 4D 58 Setting Driven Keys in CINEMA 4D 05:11 Automating animation with Xpresso 59 Automating animation with Xpresso 08:13 Rigging the aircraft's antenna 60 Rigging the aircraft's antenna 05:15 Setting up the landing gear 61 Setting up the landing gear 07:37 Wrapping up the landing gear's rig 62 Wrapping up the landing gear's rig 06:16 Working with joints 63 Working with joints 08:21 Understanding Inverse Kinematics 64 Understanding Inverse Kinematics 06:21 Binding geometry in CINEMA 4D 65 Binding geometry in CINEMA 4D 03:56 Finalizing the rig 66 Finalizing the rig 06:25 Animation overview 67 Animation overview 00:43 The Animation Palette 68 The Animation Palette 05:33 Recording and modifying keyframes on the Timeline Ruler 69 Recording and modifying keyframes on the Timeline Ruler 10:24 Editing animation in the F-Curve Manager 70 Editing animation in the F-Curve Manager 09:21 Copying and pasting animation in CINEMA 4D 71 Copying and pasting animation in CINEMA 4D 05:46 Viewing and editing an object's Animation Path 72 Viewing and editing an object's Animation Path 04:51 Animating along a path in CINEMA 4D 73 Animating along a path in CINEMA 4D 08:03 Working with Autokey 74 Working with Autokey 03:31 Previewing animations in real-time 75 Previewing animations in real-time 05:53 Starting on the flight sequence 76 Starting on the flight sequence 10:07 Polishing the aircraft's animation 77 Polishing the aircraft's animation 13:55 Separating the fueling line from the aircraft 78 Separating the fueling line from the aircraft 07:17 Making the fueling line dynamic 79 Making the fueling line dynamic 04:24 Working with the new Motion Camera 80 Working with the new Motion Camera 08:11 Finalizing the animation 81 Finalizing the animation 05:57 Particle dynamics overview 82 Particle dynamics overview 00:44 Creating particle emitters 83 Creating particle emitters 08:08 Working with particle attributes 84 Working with particle attributes 06:24 Using Particle Modifiers in CINEMA 4D 85 Using Particle Modifiers in CINEMA 4D 09:04 Finalizing the particle behavior 86 Finalizing the particle behavior 09:23 Creating volumetric particles with PyroCluster 87 Creating volumetric particles with PyroCluster 08:51 Controlling the appearance of PyroCluster materials 88 Controlling the appearance of PyroCluster materials 14:19 Lighting and rendering overview 89 Lighting and rendering overview 00:41 Rendering your scenes in CINEMA 4D 90 Rendering your scenes in CINEMA 4D 12:20 Exploring the various light types in CINEMA 4D 91 Exploring the various light types in CINEMA 4D 07:46 Common attributes of CINEMA 4D lights 92 Common attributes of CINEMA 4D lights 07:44 Rendering with shadows 93 Rendering with shadows 07:46 Using Compositing Tags in CINEMA 4D 94 Using Compositing Tags in CINEMA 4D 06:22 Image-based lighting in CINEMA 4D 95 Image-based lighting in CINEMA 4D 12:53 Rendering with motion blur and ambient occlusion 96 Rendering with motion blur and ambient occlusion 07:36 Outputting renders from CINEMA 4D 97 Outputting renders from CINEMA 4D 13:26 MoGraph overview 98 MoGraph overview 00:36 Creating MoText letters 99 Creating MoText letters 06:28 Creating background letters using Cloners 100 Creating background letters using Cloners 10:37 Setting up the camera 101 Setting up the camera 02:59 Using a Cloner to create a letter explosion 102 Using a Cloner to create a letter explosion 09:56 Creating a central element for the letter explosion 103 Creating a central element for the letter explosion 06:07 Creating a spline and sweep shape 104 Creating a spline and sweep shape 12:18 Cloning letters along the spline 105 Cloning letters along the spline 05:25 Animating letter reveal 106 Animating letter reveal 10:14 Creating the main title text 107 Creating the main title text 14:07 Setting up the lighting and backdrop 108 Setting up the lighting and backdrop 11:30 Adding materials 109 Adding materials 11:16 | |
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