C4D ARNOLD制作科幻人物未来战士教程(含工程文件)CHARACTER CONCEPT ART WITH Cinema 4D & ARNOLD In this new tutorial, we′re going to cover the process behind creation of a character concept from just an idea, to final image render. In this 8 hour session you will learn how to approach a character 3D model design, and deal with situations and challenges that one project of this scale could hold. What are the topics? Here are general topics covered in this tutorial. Developing the idea, character role and features. Getting introduced to Doodle tool in Cinema4D. Creating base forms and features of the character. Going through a revision process on our current model. Creating details on established features. Working with materials in the scene. Going through another revision and working on necessary changes. Preparing the model for render. Rendering final image in Arnold (Note: this is not full in depth Arnold tutorial) There are 21 project files included with this tutorial, in case you would like to follow along or try and recreate the process. Final model, Arnold materials and final scene are included. Difficulty level: Intermediate to advanced Content Introduction Setting up references What is Doodle Tool Shape Blockout Part 1 Shape Blockout Part 2 Revision Creating the shoulder details Creating chest details Creating neck details Revision Working on final adjustments Setting up materials and render with Arnold Shape blocking parts of this course are slightly sped up. Introduction video covers the main tools used during that phase. Remaining parts of the course are recorded in real time. Spec Information Software requirements: Cinema 4D r18 (recommended) and Arnold for Cinema4D Video Resolution: 1920x1080p Format: Online Course Assets: 21 project files, Arnold shaders, ReadMe.pdf, custom UI′s and Extras are available for download from the course page. Course page has closed discussion area for everyone willing to ask questions, share their progress or provide feedback. Final model and render scene is included (excluding HDRI). HDRI used for final render is from GSG ProMetal Collection. | |
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