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C4D Vray渲染器V3.6中文汉化版 VRAY for C4D v3.6

2018-10-29 21:28:25 来源:C4D模型网   浏览()   评论 ( 0 )   

C4D Vray渲染器V3.6中文汉化版 VRAY for C4D v3.6
C4D Vray渲染器V3.6中文汉化版 VRAY for C4D v3.6

自适应光源功能(渲染速度高达7倍 – 新的无偏差混沌群技术,即使有大量光源也能进行非常快速的光线计算)

3.5 / 3.6核心(超高速)

新的3.5 V-Ray标准材质(重新优化的新V-Ray材质,具有新的SSS选项,功能和布局,如原生V-Ray Max Mtl)

新的.VrMat(.Vizmat)材质加载器

新的AL_Hair材质

新的MDL材料(Nvidia材料格式)

新的TexHairinfo采样器着色器

新的TexParticle采样器着色器(可以对xparticle等粒子的颜色,发射,寿命,速度,年龄,不透明度等进行采样)

新的TexLut着色器

新的Multishader模式

VFB中的新互动镜头效果

渐进渲染的新denoiser选项

Denoiser +镜头FX现在可以一起使用

光泽菲涅耳选项(采用新的V-Ray标准mtl)

全光选择图层(用于bflc,bfbf)

继续渲染渐进式和桶模式(桶中的vfb)

混合cuda渲染(cpu + gpu)

将vfb频道镜像到PV(图片浏览器)

新的混合材料

更快的位图查找着色器预览(编辑大hdri位图等)

通过纹理或颜色输入增加乘法器的亮度,以获得更高亮度的新标准mtl值

GI默认

改变了三平面映射默认比例

C4D Vray渲染器V3.6中文汉化版 VRAY for C4D v3.6

VrayforC4D v3.6.0更新日志:

Fixes and modifications:

fixes in OGL

Fixes in colorcorrection cache wrong

fixes slow opening cases with OGL

fixes crash in ipr with dome light in osx

fix in DR c4d shader autobaking support

adapted default settings

fixes up camera moves not updated in soem cases in IPR

Fixes in light preset icons OSX

fixes in V-Ray Standalone creating black buckets on some hardware

Fixes to V-Ray stereo cam

fixes to mp channel/multiple multi matte IDs not rendering in vfb

fixes to vfb saving behavior

fixes IPR uses wrong visibility in cases

fixes to shade map mode and stereo cams (vr cams) and DR

fixed in new standard material

fixes to vray clipper wrong in some situations with vrmheses or renderinstances

fixed bug with identical materials on different mapped selections

fixed vraya comp tag settings ignored on hierarchical renderinstances

removed multiple word paramater from standard mtl

Improved AL-surface Material

improved Stochasic Material with UV channel selection

cuda fixes

very strong displaced surfaces with small details, GGX can produce unnatrual dark reflections in soem cases with dynamic geometry. this is from Chaosgroups V-Ray sdk, you can use blinn or ward BRDF with the option “fix dark edges” option on in that case, or the new Standard Mtl with blinn or ward.

deep output option added in translator tab for vfb saving

OSX coordinate manager guilocking case fixes

updated light tag gui

added options to normal tag (invert/swap seperate channels etc)

fix to reflection sets feature

please note that OSX has no OSL support by the V-Ray sdk yet. Once Chaosgroup adds this to the sdk we add it too of course.

please note that the vfb on osx must be always closed via th stop button in vfb.

please note that from V-Ray osx sdk, the vfb always stays as front window (this affects only the widget version needed to be used in osx c4d, we reported it to Chaosgroup)

added UTF8 support in 3.5 V-Ray sdk (allows “umlauts” in files and paths for V-ray shaders etc, we stil recommend not using special characters in files or names)


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    文件评级:★★★★★    适用版本:C4D R18,C4D R19,C4D R20    系统平台:Windows,MAC
    语言环境:汉化    软件属性:插件    附件大小:171.9MB
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